8 research outputs found

    Pulfrich's phenomenon in unilateral cataract

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    AIMS—To determine whether unilateral cataract causes a pathological Pulfrich's phenomenon.
METHODS—29 subjects with unilateral cataract and contralateral pseudophakia were assessed on their ability to perceive the Pulfrich phenomenon. Using a computer generated pendulum image, and graded neutral density filters, a series of forced choice trials were performed in which the subject was required to describe the direction of any apparent pendulum rotation. A pathological Pulfrich effect was said to occur when apparent rotation was perceived in the presence of a zero strength neutral density filter. The size of any pathological Pulfrich effect which was present was quantified by neutralising the perceived pendulum rotation with neutral density filters of varying strength placed before the better seeing eye.
RESULTS—20 out of 29 subjects were able to perceive apparent pendulum rotation when uniocular filtering was performed. In the group (n=12) which was tested both before and after cataract extraction with intraocular lens implantation, a statistically significant pathological Pulfrich effect was demonstrated preoperatively, compared with a group of normal control subjects. This effect was abolished after cataract extraction (p=0.009). The median size of the effect was equivalent to a 0.25 log unit neutral density filter over the non-cataractous eye. The subjects who were unable to perceive the Pulfrich phenomenon at all had a significantly greater difference in the visual acuity of each eye (p=0.045) and significantly worse stereoacuity than those who were able to perceive the effect (p=0.002).
CONCLUSIONS—Unilateral cataract can cause a pathological Pulfrich phenomenon. This finding may explain why some patients with unilateral cataract complain of visual symptoms that are not easily accounted for in terms of visual acuity, contrast sensitivity, or stereoacuity.


    Semantic annotation in ubiquitous healthcare skills-based learning environments

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    This paper describes initial work on developing a semantic annotation system for the augmentation of skills-based learning for Healthcare. Scenario driven skills-based learning takes place in an augmented hospital ward simulation involving a patient simulator known as SimMan. The semantic annotation software enables real-time annotations of these simulations for debriefing of the students, student self study and better analysis of the learning approaches of mentors. A description of the developed system is provided with initial findings and future directions for the work.<br/

    Digitising the Turing Archive: A Pilot Study

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    This report presents a summary of the pilot project to produce an on-line version of a selected portion of the archive of Alan Turing held at King’s College, Cambridge. The design and creation of a database making use of information held in the archive catalogue is discussed. The production of a Web based interface to access the on-line materials is described. The practical issues involved in digitising documents are covered and the lessons learnt from this process are included. Finally, the report also presents an effort model, and sample timings from which cost estimates can be obtained

    Looking Forward (interactive CD ROM)

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    An educational interactive CD ROM, designed to promote driver awareness and increase hazard perception. Produced for Hampshire County Council

    AHA! meets Auld Linky : integrating designed and free-form hypertext systems

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    Interaction, planning and motivation

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    This chapter deals with three key issues related to designing and building intelligent agents. Firstly, determination of aims and objectives at any given time of an intelligent agent, followed by planning a series of actions to achieve these aims and objectives. And finally agents interaction with humans and other software agents to complete the objectives. The above issues are discussed under the heading of motivation, planning and interaction. Motivation as an area of study is important in understanding human and animal behavior. Also, from a computer science perspective, it could offer a substantially higher level of control than is currently available. Furthermore, planning is a sub-field of AI research which plays a vital role in the development of intelligent autonomous systems and in many application areas of cognitive systems. This chapter further classifies interactions into three types. The first is machine-machine interactions, including networking and information understanding. The second is people-machine interaction, often referred to as Human Computer Interaction (HCI). Finally, impacts of technology on person-to-person communication. © 2006 Elsevier Ltd. All rights reserved
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